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Finally, a even more proper way for converting maps.
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Topic: Finally, a even more proper way for converting maps. (Read 283 times)
LennardF1989
Administrator & Developer
Posts: 11
Finally, a even more proper way for converting maps.
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April 13, 2008, 06:09:56 PM »
Yes! After like browsing the entire internet I found the source code of a tool that directly converts a MAP file to T3D. The T3D is an old format, nevertheless, it's portable to UT3. Besides that, I also know a way to convert exisiting BSP files now, with needing to decompile them first, I haven't realy tested it, but I will in the coming weeks. When I'm able to properly port a level, I'll start porting more models and such.
For now, let's dive into some more exams! Yay!
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