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 1 
 on: June 14, 2008, 10:59:23 PM 
Started by LennardF1989 - Last post by LennardF1989
It's been like 2 weeks now since I sent my very diplomatic and friendly e-mail to the license department of EA.

I first contacted the Dutch support who gave me a very fast reply (kudo's for that) on who to contact off-shore. Though, I might contact them again, since EA's license department hasn't replied to my mail at all. I must say I'm not pleased with this, since I won't continue this project untill I have an official word that I am allowed to.

It came to me that EA Games work very sleeky. There was a MoH mod for the HL2 engine once that had the same goal as me (MoH: Source, check MoDDB for their died entry). When they started getting results, EA Games demanded they stopped working on the mod or they would undertake legal actions. This is what I heard, I'm not sure it's true or not, so I won't be accusing anybody.

Even though, I just hope to recieve an reply before Monday, else I will sent the exact same mail again, and a copy to the Dutch support. I will also be asking for an explanation, since I don't think this is a way to threat someone who is expecting a diplomatic e-mail. At least let me know it's being forwarded to someone higher on the ladder! Also note that I at least took the time to contact them, I think that should be rewarded with some kind of an official answer.

Lennard Fonteijn.

Ps. If anyone feels like it, please discuss this matter.

 2 
 on: May 20, 2008, 12:14:53 AM 
Started by Vitamin-Carrot - Last post by Vitamin-Carrot
You might want to post that question on the official ea forums

Edit* http://forums.ea.com/mboards/index.jspa

 3 
 on: May 19, 2008, 10:57:33 PM 
Started by Vitamin-Carrot - Last post by LennardF1989
You mean the UT3 mod Renegade X?

If so, they aren't using ported stuff like I do. I basicly put the files into a non-revertable format.

But yea, I suppose you are right, let's just hope EA Games aren't the worst and allow me to do this, perhaps they even grant me to make this mod without an initial check for the MoHAA CD's.

Edit: Do you know any contact e-mail address?

 4 
 on: May 19, 2008, 10:26:40 PM 
Started by Vitamin-Carrot - Last post by Vitamin-Carrot
As i agree with the statement that they have dropped support for the mohaa title that still doesnt mean that their permission is not needed as Alllied assualt may be old it is still part of the Medal Of Honor franchise and still under "copyright"

With that being said all you would need is to write them and say hey this is what im want to do, can i do this please, seeing as they have already given permission to the Renegade X team for theirs it cannot hurt to ask.

Otherwise you face being shutdown and a court date or fine lest we forget what happend to the Quake 3 Dragon Ball Z mod.

 5 
 on: May 16, 2008, 08:37:02 AM 
Started by Vitamin-Carrot - Last post by LennardF1989
Hi and welcome.

For now it's just me, but ofcourse, anyone that cn prove himself to be useful for the team can join up Wink

No, I do not have EA's permission and I don't need it aswell, since the models and everything else is not reverse engineerable to other formats than UT3. Besides, the game is now more than 7 years old, they officialy dropped support in the second/third year and I'm probably going to make something to check if you own MoHAA before installing this mod (not sure though, but it would please EA that I don't just give their stuff away). Oh, another argument, as far as I know EULA rules, it states that you may not reverse engineer the game, which OpenMOHAA obviously did. So eather way, both this mod and that game are breaking rules, but who cares if one of the best communuties lives on? MoHAA is one of the most accessable and greatest game of all, I think EA should see it as a compliment we want to port/recreate it. In my opinion, the modding community (eg. ModTheater) is even more friendlier and UT3 gives even more possibilities in modding MoHAA.

Because those models don't have the special MoHAA touch we all love soo much.

Hope that answers it for you Wink

 6 
 on: May 16, 2008, 02:30:21 AM 
Started by Vitamin-Carrot - Last post by Vitamin-Carrot
Is there a team behind this mod or is just yourself?

Do you have ea's permission?
And why dont you just rip the models from airborne?

 7 
 on: May 14, 2008, 08:42:32 PM 
Started by LennardF1989 - Last post by LennardF1989
Hi all,

Sorry for any inconvience caused, but due to some PHP upgrades by my host, some cookie settings were messed up, causing problems as:
- Not being able to log out
- Not having access to posting threads
- Not having access to administration section
- Etcetera

I would like to welcome our first 2 users who signed up. Hopefully more will follow so discussions can be started. Don't forget you can actualy reply to this topic aswell Wink

Coming Monday I will start with my final exams, which should take around 2 weeks to finish. After that, I have to go to a Math class for 3 weeks. So don't expect much from me coming weeks. Though, if something changes, this will be the place you'll first know about it.

About the porting of maps... It doesn't look very good. I can port everything from models, animations, textures, sound, I could even replicate MoHAA in code, just the maps won't work along with me. I hope someone could actually help me with this.

Ps. Don't be afraid to join the community and start discussing certain subjects, it has to begin somewhere!

 8 
 on: April 13, 2008, 06:09:56 PM 
Started by LennardF1989 - Last post by LennardF1989
Yes! After like browsing the entire internet I found the source code of a tool that directly converts a MAP file to T3D. The T3D is an old format, nevertheless, it's portable to UT3. Besides that, I also know a way to convert exisiting BSP files now, with needing to decompile them first, I haven't realy tested it, but I will in the coming weeks. When I'm able to properly port a level, I'll start porting more models and such.

For now, let's dive into some more exams! Yay!

 9 
 on: April 10, 2008, 10:47:31 PM 
Started by LennardF1989 - Last post by LennardF1989
Yes, it's true, the tool I announced yesterday has entered version 1.0 status. Which means it's fully working and ofcourse user-friendly (as in, people can't mess up what it's doing Tongue).

It's quite fast for small files, but when a file is around 25 MB, fixing the MESH_NORMALS can take up quite some time (around 67 minutes at full speed), there is no workaround for this, since this fix is VERY important.

Anyway, screenshot:

 10 
 on: April 09, 2008, 11:35:03 PM 
Started by LennardF1989 - Last post by LennardF1989
I didn't felled like studying for some hours, so I thought: "A heck, I'll just go and make my first SDK tool".

Here's a screenshot:

It's all a bit blend now, since I'm the only one that has to understand it for now.

Anyway, it is used to fixed format errors in the ASE versions of the map files (which can be ported to T3D, which can be imported by UT3). It also adds support for textures in ASEtoT3D.

More on this later when it's out of pre-alpha.

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